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this was a blast! the turn-based combat stuff was kinda meh, although the feeling of saving up a ton of treats and spamming them on the final boss was pretty fun. but all in all, anything that wasn't great got out of the way quickly, and the game really shined in moments where you could use wall jumps and the jump-buffer to go zoom. I'll def replay this at some point (thx for the text skipper, btw), the movement made a pretty small space feel really fun to explore. 

the visuals were also a treat, I love the energetic wiggle on the lineart, and the fact that you made that work with the edge detection too makes it feel very cohesive. the dithering was a bit much at times, but never to the point of it being an issue.

I actually played the itch.io version w/ the giraffe bug first, so I had to go back and play the github version afterwards. the inclusion of the speedrun timer made the replay WAY less frustrating, since it felt like going back to challenge myself. 

tldr: good vibeo game i like it 👍