dev update 1: I'm currently working on the next demo release, which I'm planning to have out by the end of February. After that, releases will probably slow down as I focus less on implementing core features and more an making content that'll be in the full game
merlang7
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this was a blast! the turn-based combat stuff was kinda meh, although the feeling of saving up a ton of treats and spamming them on the final boss was pretty fun. but all in all, anything that wasn't great got out of the way quickly, and the game really shined in moments where you could use wall jumps and the jump-buffer to go zoom. I'll def replay this at some point (thx for the text skipper, btw), the movement made a pretty small space feel really fun to explore.
the visuals were also a treat, I love the energetic wiggle on the lineart, and the fact that you made that work with the edge detection too makes it feel very cohesive. the dithering was a bit much at times, but never to the point of it being an issue.
I actually played the itch.io version w/ the giraffe bug first, so I had to go back and play the github version afterwards. the inclusion of the speedrun timer made the replay WAY less frustrating, since it felt like going back to challenge myself.
tldr: good vibeo game i like it 👍
So, programmed the basics of the game I engine I would use to make my entry in Scratch, but there's one issue: I want the rewind to be smooth, but that would mean either have a list that updated every frame (which will probably be laggy and will have no limit.) or like 100 variables that are updated every frame (mega laggy), but can delete data that's unnecessary. I could also just mess around with save points, but that's sort of a last resort, since it's not exactly rewinding. So, any ideas?
So, programmed the basics of the game I engine I would use to make my entry in Scratch, but there's one issue: I want the rewind to be smooth, but that would mean either have a list that updated every frame (which will probably be laggy and will have no limit.) or like 100 variables that are updated every frame (mega laggy), but can delete data that's unnecessary. I could also just mess around with save points, but that's sort of a last resort, since it's not exactly rewinding. So, any ideas?
There are instructions on the game page. You can also play it online at https://scratch.mit.edu/projects/385604556/
I could use a musician! you can talk to me at https://scratch.mit.edu/users/merlang7/