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(+2)

I'm not sure that source code is going to be mega useful, with it being built on construct 2, at least from what I know about construct 2 (idk if it changed), it's not going to have generated particularly readable or maintainable code, and probably why open-sourcing it would be a herculean effort. The alternative would be releasing project files, but then there's the issue of the game still being built on a dead program.

If the project were to go on with a larger scope, it would probably be worth just rebuilding from the ground up on a different engine / language using the assets. It's obviously not unheard of; everything made on construct is JavaScript, and game dev tycoon (probably an inspiration for this game) was written in JavaScript, but it's in general a bit of a niche choice for games.

(+1)

we could use visual studio 2022 (i use that personally) or unity to recreate the game and add cool things that haxor refused to add (copy save file)

I'd prefer Godot but those other two are fine

Maybe unreal since that  one has NO PAYED FEATURES and also got the blueprint thingy

Unreal Engine was made for 3D games, I wouldn't recommend it for a 2D game like this. Besides, Godot is entirely free. Zero ads, zero revenue cut, zero paid features, entirely open-source. Godot is funded entirely on donations and has far better 2D functionality and performance compared to Unity & Unreal Engine.

yea good point