awesome! Keep it up!
Mostlime
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wow, that's awesome. I've used PixiJs, never knew you could pair react with it. I'm not one for frontend frameworks (the insane amount of them, and the arguments people have about them, have made me follow vanilla js instead.) But I'm happy for you and hope you continue development. The game looks fantastic, is there any way I can follow development of this?
probably JavityEngine, developed by him https://github.com/Radomiej/JavityEngine?tab=readme-ov-file
It's programmed in Java, which leaves a bad taste in my mouth, but it's fine for smaller projects like these.
I understand, I've used Construct 2 and get how messy and difficult the code can be. But I don't see a problem with letting the community have a go at trying to understand it. Providing explanations is your choice but either way, if you do or not, access to this code could help so many people with their own little projects.
Yeah I get it, you don't have time to organise everything to make the game open-sourced, but you don't need to.
All that we need are the project files, we don't care about the organisation, or anything like that. I, for example, just want it so I know how you made the systems so I can replicate it on another engine. It'll be a nice parting gift, even if it's all messy.
Unreal Engine was made for 3D games, I wouldn't recommend it for a 2D game like this. Besides, Godot is entirely free. Zero ads, zero revenue cut, zero paid features, entirely open-source. Godot is funded entirely on donations and has far better 2D functionality and performance compared to Unity & Unreal Engine.