Hello,
You did a fantastic game. Level design is great, the niddle jump mechanic is brilliant, and the sense of urgency makes me want to explore more.
It is clear to see how much I improve every time I try, versus my previous self.
The timer plus the battery make the game quite roguelike in my opinion (without procedural maps). One question, just curious: what added value did you see in terms of gameplay to decide putting these two mechanics together?
Also, it is always nice to play 3D entries.
Congratulations!
Cheers
PS: please don't hesitate to try our game if you have the time :)