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Hello,

You did a fantastic game. Level design is great, the niddle jump mechanic is brilliant, and the sense of urgency makes me want to explore more.

It is clear to see how much I improve every time I try, versus my previous self.

The timer plus the battery make the game quite roguelike in my opinion (without procedural maps). One question, just curious: what added value did you see in terms of gameplay to decide putting these two mechanics together?

Also, it is always nice to play 3D entries.

Congratulations!

Cheers

PS: please don't hesitate to try our game if you have the time :)

Thanks for trying the game! As for the value, personally I thought the day time limit benefitted the metroidvania format in that it makes it much harder to get lost, as you're always anchored home no matter how far out you get, as well as encouraging retreading old ground for collectables. I think the mechanic ultimately failed for most people this time around, but I think I can mitigate the bad and still reap the benefits with some changes.

Also, I already played your entry! I think it's actually my favorite out of what I played! Great work yourself!