This was a wonderfully polished work! I really loved the twist of the magical girl element, in that it was a part of the character, but not the main mechanic or point. I know a few of us on our team are fans of point and click puzzle solvers, so that feature was a delight here. We're also fans of moody pieces like this. The world built here is very captivating and immersive, and I was impressed with the amount of backstory and world-building that was put into this chapter. There was clearly a lot of attention to detail here, too, from the different fonts to the ease in which the player is given instructions for how to play and where to go.
My only (small) complaint was that I wish June had a sprint option. June's walking speed is fine in the beginning because the room is small, but once the walking areas grew, her walking speed immediately felt slow. I understand that a sprint feature would go against the point of the nightmare chase scene, but in an instance like that, I could completely accept that feature becoming unavailable for that section, especially since it's clear that the game adjusts the nightmare's speed toward the end to give the player a chance to hit the switch and get to the ladder.
Also, great soundtrack and overall sound design! They were great details to make this whole game a cohesive work.