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it’s a cool concept, but definitely feels a bit raw in execution. first chamber made little to no sense, and i couldnt find a way to jump to the exit in the second chamber so i cheesed it by transcending which apparently resets your jump, so yea, i basically just flew to the finish.

the game is also quite laggy, and seemed to miss inputs, at least on web. the transcend effect is quite annoying to observe and is more of a flashbang and visual annoyance than anything. despite all this, would be cool to see this concept expanded further!

Thanks for the feedback, I agree the chambers make no sense. I should have made it easier and have signs to point to where you are supposed to go. The solution for the 2nd chamber is when you are at the highest platform in the orange simulation, walk off the ledge then the jump in midair to get to the exit. It's actually quite hard to do the jump. I think I should have told you could jump in midair but i just had no time. I don't get what you mean by missing inputs but it works fine in the desktop version. I think it's some button that I need to press or something stupid like that. I didn't really mind the transcend effect though. Thanks again.