Oh, sorry, I forgot the inputs for gamepad and joystick.
I will fix it right away!
The transparent overlay should only appear on touch devices.
Do you use it on a normal PC/laptop?
I downloaded the newest version and tried it again–it looks like the menus still don’t work with joystick but gameplay now does but I still see an overlay even while playing with the joystick. I’m playing it on my Linux based gaming laptop (an ASUS ROG G752VT). This laptop doesn’t have a touchscreen. I also noticed that if I start playing then quit, the game continues animating and playing music stuck at the map with no input being recognized from the joystick, keyboard nor mouse and I can only exit the game by closing the game’s window. Here are some more of my specs, in case it helps? Let me know if you want me to run any debugging or stack trace or anything.
OS: Kubuntu 22.04.4 LTS x86_64
Host: G752VT 1.0
Kernel: 5.15.0-101-generic
Resolution: 1920x1080
CPU: Intel i7-6700HQ (8 cores) @ 3.5GHz
GPU: NVIDIA GeForce GTX 970M
Memory: 23966MiB (24 GB)
Thanks!
I downloaded the latest version! Some bugs fixed but new bugs showed up.
Thank you for working on this and for such quick repairs!
I gave this newest version another go and, so far.. things are working very well! If I find any new bugs or things to improve, I’ll let you know–but so far, this is working pretty great.
I did notice an extra file in there that doesn’t really do anything new or useful, though: Luna the Fox.sh
I’ve also downloaded the Windows version of the game to extract the .ico file out of the executable so that I can provide myself a desktop icon for my KDE desktop. It might be a good idea to remove “Luna the Fox.sh” and add in a “Luna the Fox.ico” file like I did for myself.
Thank you again for your work!
Easy peasy, in Linux I just take the Windows version of the exe where you had the ico file embedded and then I extracted the icon set with:
wrestool -xt14 -o. Luna\ the\ Fox.exe
After that, I removed the bigger one (unnecessarily large):
rm "Luna the Fox.exe_14_GODOT_ICON.ico
And finally, renamed the other, smaller icon set:
mv "Luna the Fox.exe_14_0.ico" "Luna the Fox.ico"
Voila! An icon set of various sizes that I can load into KDE (or any other desktop manager in Linux/BSD/Windows/etc.).
Give it a try! I also created a .desktop file to add it to my KDE menu to launch it too. Assuming the game was unzipped into the user’s home directory, represented by the ~ symbol and where the “Luna the Fox” directory might exist, you could generate a file named “Luna the Fox.desktop” with the contents:
[Desktop Entry]
Comment=
Exec='~/Luna the Fox/Luna the Fox.x86_64'
Icon=~/Luna the Fox/Luna the Fox.ico
Name=Luna the Fox
NoDisplay=false
Path=
StartupNotify=true
Terminal=false
TerminalOptions=
Type=Application
X-KDE-SubstituteUID=false
X-KDE-Username=
I’ve never used Godot but I wonder if Godot has an installer option that creates these for you, on your behalf. I know how to do it myself but if the engine will do it for you, it might be a more “proper” and consistent way to do it.
Hope some of this helps!
Also: I noticed that there are times during gameplay in the second world where you can get permanently stuck inside of some side-digging caves that you can’t jump out of. You can crawl in but you can’t hold the joystick to the side while jumping to come back out.