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joystick should now work with the new version

(1 edit)

I downloaded the newest version and tried it again–it looks like the menus still don’t work with joystick but gameplay now does but I still see an overlay even while playing with the joystick. I’m playing it on my Linux based gaming laptop (an ASUS ROG G752VT). This laptop doesn’t have a touchscreen. I also noticed that if I start playing then quit, the game continues animating and playing music stuck at the map with no input being recognized from the joystick, keyboard nor mouse and I can only exit the game by closing the game’s window. Here are some more of my specs, in case it helps? Let me know if you want me to run any debugging or stack trace or anything.

OS: Kubuntu 22.04.4 LTS x86_64
Host: G752VT 1.0
Kernel: 5.15.0-101-generic
Resolution: 1920x1080
CPU: Intel i7-6700HQ (8 cores) @ 3.5GHz
GPU: NVIDIA GeForce GTX 970M
Memory: 23966MiB (24 GB)

Thanks!

all bugs should now be fixed.

Many thanks for your help and patience :)

I downloaded the latest version! Some bugs fixed but new bugs showed up.

  • It looks like the joystick controls the first menu but when you go into the save-game selection submenu, it chooses the last game by default but if you move off of it and then try to come back to it, it thinks you’re selecting the “delete save-game” instead of actually selecting the save-game to play.
  • The overlay is no longer there in-game but, once you finish a level, the overlays show up again on the over-world map. It disappears again when you start playing a level.
  • If you press START and select the SETTINGS, you are stuck in the menu with no way to exit unless you use the keyboard to press ESCAPE or use the mouse to click the X. There probably should be a BACK button to select with the joystick (or just pressing the joystick button exits that menu but if you ever plan to add more selections where the joystick button selects things, a back button will be needed then).

Thank you for working on this and for such quick repairs!

Thank you for the report.
All bugs should now be fixed :)

(1 edit)

I gave this newest version another go and, so far.. things are working very well! If I find any new bugs or things to improve, I’ll let you know–but so far, this is working pretty great.

I did notice an extra file in there that doesn’t really do anything new or useful, though: Luna the Fox.sh

I’ve also downloaded the Windows version of the game to extract the .ico file out of the executable so that I can provide myself a desktop icon for my KDE desktop. It might be a good idea to remove “Luna the Fox.sh” and add in a “Luna the Fox.ico” file like I did for myself.

Thank you again for your work!

very interesting. 

I was wondering how I can create an icon for the Linux version.

the sh file will probably remain a secret of the godot engine, it has never been created before, so i will remove it

(3 edits)

Easy peasy, in Linux I just take the Windows version of the exe where you had the ico file embedded and then I extracted the icon set with:

wrestool -xt14 -o. Luna\ the\ Fox.exe

After that, I removed the bigger one (unnecessarily large):

rm "Luna the Fox.exe_14_GODOT_ICON.ico

And finally, renamed the other, smaller icon set:

mv "Luna the Fox.exe_14_0.ico" "Luna the Fox.ico"

Voila! An icon set of various sizes that I can load into KDE (or any other desktop manager in Linux/BSD/Windows/etc.).

Give it a try! I also created a .desktop file to add it to my KDE menu to launch it too. Assuming the game was unzipped into the user’s home directory, represented by the ~ symbol and where the “Luna the Fox” directory might exist, you could generate a file named “Luna the Fox.desktop” with the contents:

[Desktop Entry]
Comment=
Exec='~/Luna the Fox/Luna the Fox.x86_64'
Icon=~/Luna the Fox/Luna the Fox.ico
Name=Luna the Fox
NoDisplay=false
Path=
StartupNotify=true
Terminal=false
TerminalOptions=
Type=Application
X-KDE-SubstituteUID=false
X-KDE-Username=

I’ve never used Godot but I wonder if Godot has an installer option that creates these for you, on your behalf. I know how to do it myself but if the engine will do it for you, it might be a more “proper” and consistent way to do it.

Hope some of this helps!

Also: I noticed that there are times during gameplay in the second world where you can get permanently stuck inside of some side-digging caves that you can’t jump out of. You can crawl in but you can’t hold the joystick to the side while jumping to come back out.