nice start to a cool looking game! the story is very nice, good use of rhetoric in the beginning to lead into the general thesis of the game, what does it mean to be a monster! this gets carried on throughout the rest of the game while we go through the main character's inner monologue and own interpretation of the events that unfold upon them, very cool! also love the shifting text animations, really sells the idea that they are grappling with their identity and are frantically looking for identity labels that would hurt them the least, but they can't seem to stray away from negatives, very cool!
the art and animations are nice too! the scene where you see the enemy moving around for the first time (using 3d pixelized/low-res animation) is so good!!! it feels so unsettling since the player will only see 2d frame animations until that point, which makes the fluid motions of the enemy animations feel unnatural and otherworldy, evoking a sense of danger in the player! if you continue to develop this game and make all the 2d characters use this 3d animated Dead Cells like style, that would be cool too, but (this is a personal opinion) maybe consider making the friendly characters traditionally animated/framed through 2d sprites and make the enemies animated through the 3d pixelization process, because the clear dissonance between the two i think creates a nice unsettling atmosphere whenever jumping into fights!
overall, really nice game with cool art! i assume that you were going to integrate more stuff to the game that involves platforming so im not gonna comment on that, but everything else was pretty neat! great work!