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this was a nice and short experience, had a lot of fun with it! seems like my greed knows no bounds though xd.

the game had a lot of nice subversions towards the traditional platformer formula which was nice! really liked level 2 especially, reminded me a lot of the game Hue, very nice stuff! also liked how the game gives more helpful hints as you die or else my one braincell and i would have been stuck on some levels honestly xd.

though there were a couple of issues that would be neat to address if you plan to make a post-jam version of the game! the movement in the game is kinda hard to work with, stuff like the gravity making even some tasks like jumping to a higher platform feeling to precise. also the player center isn't on the player and is offsetted somewhere else, which makes the player teleport on changing movement directions, which made some platforming segments a bit difficult. also ran into some bugs where if you press Q to reset state on level 2, it takes you to level 3 + you can't reset state on level 3. besides that, the game still functions properly and is fun to go through!

besides the gameplay stuff, i like how simple the presentation is! i liked the fullscreen deformation shader used throughout the game, its a neat effect! also like how the game uses simple lines for the ground, but they still have some visual texture to them by not being just straight lines but has texture as well! also neat ending, liked how it ties itself in the end with a philosophical note, leaves you with a nice little sentiment to chew on and think about, very cool!

this was a nice ride and had a lot of neat micro puzzles in it, really enjoyed it, great work!

(+1)

Hi AppleJacks. Thanks for your nice words and feedback, appriciate it!

Good feedback regarding for the movements and camera being off focus, will keep that in mind in future endeavours. :)