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wow, this was extremely fun to go through! this world and its wacky of characters have so much charm to them, feels on par with a lot of the notable quirky/eccentric RPGs out there! the intro is so nice, with the dialogue being very campy and fun to read, reminds me of some games like Undertale in how they play out their character dynamics (the "i still feel ace" line had me DYING i did not expect that xd)!

the game really drops you into the thick of it asking you to explore this weird island, really capturing the pure wonder that the original Zelda games had! the puzzles are really fun and engaging to go through, i am so glad i decided to continue playing even after i reached the end for the first time since there were a lot of fun color puzzles here! the thing that almost stopped me, which some of the comments already mentioned, is the combat so im not gonna talk too much about it here. i just appreciate that losing all your health doesn't restart the battle, because i would have never gotten a single doc piece if that were the case xd.

the art is also phenomenal! loved the sprite work for the characters, very creative and fun designs (again very Undertale and Mother-like)! the environmental pieces also look incredible, you can tell that the general sprite shape/outline is good when it doesn't have to rely on multiple colors to be visually pleasing, really good stuff here! gotta say that the standout for me was the BGM! please upload the music somewhere because i can listen to the title/starting area music on loop all day! each track has its own flare and adds a lot to the area that you're in, its contributes so much to the enjoyment of the game for me! the sfxs are also really nice to listen to, love the character chirp sfxs when speaking!

overall, incredible! love the campy vibes here and would love to see this game get expanded! great work!

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Thank you very much! I'm glad you had fun playing and appreciate that you left such a detailed review.

Yeah, both Undertale and the first Zelda were an inspiration while making this game. I chose to use primarily white for the playable character and enemies so that all the colored clones have equal brightness. Actually the captain was the playable character before I switched him with Norbitt that was designed around this idea.