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Thank you, I’m glad you had fun despite the thrust kick! I knew it was a bit too technical of an ability the moment I added it in, but I was curious to see if it would still click with people.

This was indeed inspired by boomer-shooter classics and even has some references to them: the orange enemy was inspired by Quake’s ogre, the room where you acquire the thrust kick is a replica of the first room in Doom 2’s Entryway, and the second weapon is an almost exact replica of Unreal Tournament’s flak cannon!

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Yeah, I noticed :) (For me, it was the Golan arms flechette from Jedi Outcast, but it's kinda the same weapon in Unreal, Quake and JK, so it felt familiar. )
And on the kick: it was a nice mechanic, fun too, but it was kinda hard for me the get a grasp on it - in huge part because of the button layout. Or it was just a case of me needing to "git gud" in a sense :D