Thanks for playing ,and thanks for the vid :)
The_Storyteller_Games
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Gonna sound wierd, but make some assets smaller. The gameworld is kinda big for what it contains. Also, you can just straight up walk through some assets. The inventory system is a very nice addition, and works well, but after you trap the enemy in the basment, some items duplicate (reset maybe?), so you can pick up multiples, and it messes with the usage.
Well... the ghost, in fact, did not let me book. Very well made, constant pressure, fair, but a challange. I can kite the ghost semi reliably, but the speed eventually overwhelms the planning, so you must be on your toes. I like how this is a game where you just try to get through your shift, but the ghost does not let you, mixing monotous taks with horror is always a good combo.
Cool little implementation of DBD, it started out tense, but after you realise you are way faster then the killer, it loses a lot of steam. Also, for me the killer seemed to give of on the chase, I needed to run a few times on the forst generator, but he completely disappeared afterwards. Needs a little work, but as it stands, good effort!
Thanks for the feedback! This is a nasty one, I probably messed it up by making the notes rigidbodies, even I got stopped by them sometimes - not stuck, this is the first time I hear something like this - so this needs to be investigated further. Also, thanks for the fair judgement, I hope the next time you play, there will be no problems :)