Yeah, it was the same way with me. I pissed away a lot of time, so when I finally had the idea, only like 3 days remained.
The_Storyteller_Games
Creator of
Recent community posts
Simple but not bad. The turning is a little jank, a little more feedback on the interactions (drinking, singing) would've been nice, but the biggest thing is, I feel it's quite eerie with the music, the minimal background and all. I was half expecting to kill someone/get kiled by someone on my way towards the neighborhood.
Gonna sound wierd, but make some assets smaller. The gameworld is kinda big for what it contains. Also, you can just straight up walk through some assets. The inventory system is a very nice addition, and works well, but after you trap the enemy in the basment, some items duplicate (reset maybe?), so you can pick up multiples, and it messes with the usage.
Well... the ghost, in fact, did not let me book. Very well made, constant pressure, fair, but a challange. I can kite the ghost semi reliably, but the speed eventually overwhelms the planning, so you must be on your toes. I like how this is a game where you just try to get through your shift, but the ghost does not let you, mixing monotous taks with horror is always a good combo.
Cool little implementation of DBD, it started out tense, but after you realise you are way faster then the killer, it loses a lot of steam. Also, for me the killer seemed to give of on the chase, I needed to run a few times on the forst generator, but he completely disappeared afterwards. Needs a little work, but as it stands, good effort!