Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The_Storyteller_Games

81
Posts
1
Topics
7
Followers
1
Following
A member registered Dec 29, 2023 · View creator page →

Creator of

Recent community posts

Yeah, it was the same way with me. I pissed away a lot of time, so when I finally had the idea, only like 3 days remained.

I will, thanks :D

The frustrating part is, I don't really know why it does that. But the L was taken nonethless :D

Effective little game, easy to understand and pick up, the gameplay loop is effective - a little more clarification beforehand would've been nice on what the axe is for since it cannot fell trees - but I enjoyed my time. Nice job!

Simple but not bad. The turning is a little jank, a little more feedback on the interactions (drinking, singing) would've been nice, but the biggest thing is, I feel it's quite eerie with the music, the minimal background and all. I was half expecting to kill someone/get kiled by someone on my way towards the neighborhood.

Thanks for playing ,and thanks for the vid :)

Very stylish presentation! The tutorial felt a little forced, but it was needed, so I'm not mad at it. The game is simpler, but well made, and has a few interesting twists on the gameplay - turning off the light is a nice touch, you must immerse yourself in the far so to speak. Well done!

Gonna sound wierd, but make some assets smaller. The gameworld is kinda big for what it contains. Also, you can just straight up walk through some assets. The inventory system is a very nice addition, and works well, but after you trap the enemy in the basment, some items duplicate (reset maybe?), so you can pick up multiples, and it messes with the usage.

Well... the ghost, in fact, did not let me book. Very well made, constant pressure, fair, but a challange. I can kite the ghost semi reliably, but the speed eventually overwhelms the planning, so you must be on your toes. I like how this is a game where you just try to get through your shift, but the ghost does not let you, mixing monotous taks with horror is always a good combo.

Very  interesting game idea, I found it really cool, and reminded me of the best parts of ARGs. The gameplay is a little rough around the edges, but the story and atmosphere round it out nicely. Great work!

Thank you for the vid, nice :D

I'm glad you enjoy it! I did not had enough time to make distinct ghost models, so they all look the same, but are not the same (there are 3 of them). The one where the knife is located only moves if you do not keep it at the center of your screen. I hope it helps! :)

It was kinda rough on my hands, but it was addicting ,so I wanted to finish. I found it a little difficult, and it could've benefited from a few other stages, but nice work!

This is a very cool idea, I really like it. The only - a little sizable - problem was the near constant jitter of the camera, which made it a little hard to play. If that is fixed, this could even work as a bigger game I think.

Looks good, plays good, nice little minigames! Good job!

For a first 3D game, not bad at all! It had good vibes, the camera was a little janky, and the sheep sometiems came out ot the pen (I don't know if it was intentional), but I had fun. Good job!

Thank you, and I'm glad you liked it :)

Only those, I planned them differently - a good, a bad and a "stagnation" ending, where nothing changes, but I settled on two (the two I alreadí made :D ) to finish in time.

Very good atmosphere and I like the idea, the execution is also good - but I've ran into some problems with the hitboxes, you sometimes get stuck on nothing in particular, and the monster also  can kill you from further away then what would seem fair. Very nice work nonetheless!

Cool little implementation of DBD, it started out tense, but after you realise you are way faster then the killer, it loses a lot of steam. Also, for me the killer seemed to give of on the chase, I needed to run a few times on the forst generator, but he completely disappeared afterwards. Needs a little work, but as it stands, good effort!

Thank you! I still kinda struggle with communicating to the player, I always leave that step last and run out of time :D

Thank you!

Looks really good, and quite challenging after a while. I had a freeze in the tutorial, but thats the only problem I've ran into. Nice job!

Okay, so... I'm kinda in love with this game, great humour,  tight, enjoyable gameplay...but there should be a special place in hell for the up is jump input setup :D Great work tho!

Thank you for the vid, and kind words! I'm glad you liked it :)

Thnaks for the vid, and thanks for playing! It's fun to see how people figure out how to beat the game, and engage with this small story I created :) 

Nostalgic little game, well put together, reminded me a lot of crazy taxi, but the "pissy" twist caught me off guard, had a good laugh. Good job!

Thank you for playing, and thank you for the vid :) I left a comment on yt too, but basicly, your assesments were spot on. The feedback is also very appriciated! :)

Nicely put together, only thing I'm not sure on is the theme.

Fun little mechanic, you could make a bigger game out of this, it would be fun!

I love the interperetation of the theme, the artstyle is also very nice. The boss difficulty ramps up at a good pace, took me a few tries. Nice work! :)

Thank you so much! I could've been clearer with the mechanics, lesson learned :) 

Thank you so much!

A little short, but very polished little game, the gameplay is a little simple, but enjoyable - I can finally become cancer :D Nice work!

Yeah, I kinda ran out of time, and the tutorialisation was at the end of my todo list unfortunately. Thanks for playing tho!

Quite addictive! If it had more levels, or different layouts, one could play this on end for a while, it's solid, feels good - and I don't even like tower defense.

I'm probably just bad, but could not really get the jumping to work - I juped with the proper button, only the airtime was pitiful, but I guess by design. I like the idea to!

Kinda buggy, but when it worked properly, not a bad challange. Nice job!

Very fun game. Simple, but great.

A little rough around the edges, but under the time limit, quite impressive work. I really liked the atmosphere!