Thank you for such great feedback! To be honest, we had a few more enemy designs that were on the fence to be included (different fliers, jumpers, spitters, etc) but because of time we ended up going with a smaller amount of unique enemies. We'd love to achieve that balance that Hollow Knight reaches - where any combat situation could evolve into something chaotic and fun. In the future I think our game could include a bunch more diversity to interact with.
Your dash attack comment put such a smile on my face! I think we have a long way to go in figuring out the best way to teach players to engage, and it's so great to hear that what we did was effective.
If you get the time, it would be great if you tried out the rest of the game - we have a ton more content in the second half. Again, thank you so much for playing and commenting! Buckethead was such a cool submission and it really means a lot to us.