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This is like THE premiere modern arcade game, right? stick a quarter - shoot 109 things; try again, improve. Do it for the high score table. It is kind of brilliant honestly that the concept is so simple but you use the refraction to add this tricky twist to it.

 The pot choice is really a great design choice, makes your objectives clear and if you aren't hitting them its explicitly a skill issue, Breaking them feels so great; amazing feedback sonically and visually.

I am pretty sure the physics implementation has some fun and interesting math that I'd rather not look at lol, but it seems extremely accurate to life - so great job with that too.

Hard to find fault with this one, even though its a conceptually simple arcade game. Congrats on the release!

Thanks for reviewing. As this is my first game, I decided to stick with a simple minigame concept and improve it as much as I could within the time of the jam. Making a pot model that could shatter properly was quite an interesting exercise. Between the modeling and working out the math for the water and the destruction effects, I went through quite a bit of graph paper during the development process.

I also intended this game to be a tech demo for the refraction effect. If you’re curious, I posted an article about how it works both here (as a devlog post) and in the Github repo. There is indeed some fun and interesting math involved.