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Thanks for reviewing. As this is my first game, I decided to stick with a simple minigame concept and improve it as much as I could within the time of the jam. Making a pot model that could shatter properly was quite an interesting exercise. Between the modeling and working out the math for the water and the destruction effects, I went through quite a bit of graph paper during the development process.

I also intended this game to be a tech demo for the refraction effect. If you’re curious, I posted an article about how it works both here (as a devlog post) and in the Github repo. There is indeed some fun and interesting math involved.