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(5 edits) (+2)

yep thats a banger i loved it :D

i didnt really have the time to explore the “spacious” aspect of the void in my game so im already really happy to see a game that does exactly that.

staring into the void, walking away from the fridge and seeing it get smaller and smaller gave a sense of wonder mixed with dread.

i loved it, and wouldve appreciated for “something” to be out there, rewarding my curiosity (but it really isnt needed and may be a bad idea on my part haha)

the presentation was perfect for what the game was (probably) trying to accomplish. the lighting is gorgeous. the sound design is great.

the “breathing” mini-game was a great addition, the heartbeats accompanying it made it so much more cool too !

the only things that could be ““improved”” for me are:

==some parts of the writing, i didnt really vibe with the spoonfulls of “…”

==its short, i want more, it was so good, i want to see the MC spiral down into insanity for longer !!! so yeah, i dont have much bad things to say about it, and the few weaker points i can write about arent even important

it was a really good game, im happy the scares werent jumpscare focused, and yeah, great job ! <3

( the edits on the post is just me trying to add [\n] lines to the thing x< )

(+2)

Hi, thank you so much for trying out my game <333 

I actually wanted to add some kind of obscure presence if you walked too far from the main spotlight, in order to make the overall atmosphere much more creepier, and make the short walks from one light to another feel way more intense and scary. Unfortunately I didn't have enough time (kinda sad) :P. I'm planning on developing it further in the future, so it will be a feature at all costs. For the dots, yeah, I wanted to give some dialogues a very slow pace, and I originally planned to code a dialogue system that could handle the text speed, but again, I really didn't have much time and had to find a workaround using too many dots. This is another thing that I will fix in the future for sure, among with adding some more audio clues to the text itself. 

I'm glad you enjoyed the fact that I didn't use an actual jumpscare, I think jumpscares are really good at releasing a lot of previously built tension, but I don't like to abuse them (FNAF in a nutshell), so I went for an atmosphere based horror.

Again, I'm really happy you enjoyed it and gave me some constructive feedback, I love when someone shares their ideas and thoughts. Thank you so much and good luck with the jam! Cheers <3333

(+1)

oooh ok i understand what you wanted to do for the dots, in the future, if you dont want to rework your text tool, something you could do is:

choosing a specific “blank” character (like a #), and (assuming you’re using TextMeshPro) you should be able to change every instance of that character to make it have a black color (or opacity 0) pretty easily

{for example i think you could just get the text string, use .Replace(“#”, “<color=black>#</color>”)}

so yeah if you expand on it in the future ill be sure to see what it evolves into :)

again, well played <3

(+1)

Thank you so much for the advise, I will keep this trick in mind <333333