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(+1)

Great work getting a custom engine written during the jam :) The micro gameplay loop of shooting feels pretty solid so some extension with more of a macro loop could make this great since it already feels really good. Awesome to see Rust too! I've been messing around with a custom engine in Odin, but fell back on Python + Raylib which is my go to for this jam :P -- excited to see where this one can go though, the visuals have a great vibe. Nice job!