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A jam submission

DOOMolishView game page

Fast paced, juicy, doom-inspired
Submitted by Thuleanx (@neuthalz) — 2 hours, 25 minutes before the deadline
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DOOMolish's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2643.1823.375
Presentation#3103.5363.750
Overall#3733.1823.375
Originality#5292.8283.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What do you like about your game?
I made this game with my custom Vulkan-rust engine as a way to motivate myself to stop procrasinating on engine work. I'm happy that the game functions at all

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Comments

Submitted(+1)

Great work getting a custom engine written during the jam :) The micro gameplay loop of shooting feels pretty solid so some extension with more of a macro loop could make this great since it already feels really good. Awesome to see Rust too! I've been messing around with a custom engine in Odin, but fell back on Python + Raylib which is my go to for this jam :P -- excited to see where this one can go though, the visuals have a great vibe. Nice job!

Submitted(+1)

Absolutely loved the throwback vibes with fantastic music that sticks with you! The accumulating blood decals add a unique touch to tracking progress. Impressive work on the custom engine and gameplay mechanics. A little tweak for mouse locking and bullet tracers would be icing on the cake!

Submitted(+1)

Fun romp, with excellent music! Tune got stuck in my head for days. 
Love how the blood decals pile up over time as you play the game, it's a cool indicator of the 'path' you've taken during the playthrough.

Submitted(+1)

idk if this is just a me thing but i don't think it locks my mouse, but aside from that this game is a perfect little doom-like game, and the custom engine aspect of it just makes it way more impressive to me. i really like the model for the gun too, reminds me of an old nes zapper. the only thing i would really suggest adding is bullet tracers would be nice, as there's no crosshair so some indicator of where your shots were landing so you can adjust. i also made an old-school fps, but yours is certainly more true to the origins of the genre. big respect!

Developer(+1)

Thanks for giving the game a go! I appreciate the suggestions :> Crosshair and locking the mouse would be great additions to the game but I ran out of time to add a UI pipeline into the engine.

Submitted(+1)

The enemies definitely fit the theme super well, I kinda liked not having the crosshairs cause it made it more satisfying to land a shot, especially on a far away enemy. And it's really cool that you're using your own engine too, I know from experience doing that stuff is tough, so really good job on that!

Developer

Thank you! I’m glad you enjoy the game; The engine part was tough and I did not know if I was going to make the submission deadline until the last hour

Submitted(+1)

i dont understand shit, just start shooting things. Best game ever.

Submitted(+1)

very nice music