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Thank you so much for saving the spider! Thank you  I worked all the rooms, textures, materials, and objects in the game. I knew that if I wanted to do something like this, I needed to convey the situation through the environment, but I could not spend all the time on the environment so reusability and creative use of the already-done assets was key. And I think it paid off quite nicely. (Although a little extra variety would have lifted it)
It is noted that objectives are key to not getting the player lost, and I did think of it but didn't find a way to do it as I wanted.
The oxygen is known to be the worst issue, but it has already been resolved.
The sound system was not completely well balanced, but I have improved it since. It is due to a bad balancing of the audio sources min distance, overall volume, and the 3D settings. Unity's 3D sound system is a little wonky to fine-tune for me.
SD is in the first room. don't worry about not finishing it. It is hard to find. bringing it to the AI only triggers a final sequence of events that evoke you to escape. the ship with the final cinematic and credits roll.  
Thank you so much for your feedback, it will help future people, to enjoy this game better!
I highly appreciate that you found this interesting, it's my first Jam entry! :D