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I love the vibes and style put into this. The gameplay is simple and quick and generally works but I think some deeper structure to balance out the randomness would help, plus some UI changes. Make it clear that when you take armor/weapons it replaces what you have. Also maybe add something that makes it clear what outcomes events could possibly have? I haven't run into anything that heals me...or am I supposed to heal myself somehow?? but I just kept eventually dying because even with good armor and weapon 10 health is not a lot. Cool idea though and I love the look, definitely could grow into something really good!

Hi! Thanks so much for all your suggestions and tips. It gave me a lot to think about and based on them I introduced several improvements to the gameplay mechanics. Thanks a lot again! :)