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Thanks for checking out my game! I did start your game but I havent finished it yet, Ill keep working on it later today and give you some thoughts but the visuals and polish are stunning so far!

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Just finished up the final boss and here are my thought! Overall I enjoyed it and the work you managed to do is impressive! The artwork is very well done although I feel it could have been implemented better, it seems like there were some visual layering issues especially in the swamp area with these massive elements in the foreground that were a bit distracting. I enjoyed the grappling mechanic and the multiple uses of the projectile with its function as a teleporter, grapple, and weapon; made it very fun to use. The platforming and combat of the final boss was very fun being able to launch yourself around and shoot projectiles. I think the precision required to latch on to the lanterns was a bit high, in my opinion it would be better if you could just shoot near them and latch on,  it would feel smoother that way and make it not frustrating for new players. For readability hazards should also be a different color or more obvious somehow, I think someone has already brought that up. Also this is just a personal preference but I wouldve liked to have been able to jump with the up arrow. The voice active was a nice touch and the music was great too, especially the swamp music was giving me greenpath vibes. Great work!

(idk what is up with the formatting of this paragraph lol but i cant fix it for some reason)

Thank you! This is a great feedback!

Not long before the deadline we found out that shooting enemies can be interfered by a lantern or vise-versa. I'm afraid making a lantern connect to you by shooting near it would cause even more conflict between these two mechanics. But this is a nice touch to remember if some of the core gameplay features will be revisited.