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The presentation/feel of the game is the peak. That guy’s voice is something brilliant… :D

Off-jam-scope note : currently it seems like constantly running is the way to go, no need to go stealthy. Due to the slow movement guards will usually make a full 180 degrees rotation before the character can sneak behind their backs. And it almost feels like the player movement speed is faster than the guard’s so even alerting the guard usually makes possible to outrun them to safety before they rotate and move.

One more off-jam-scope thing - the camera angle is so low that I have no idea where the character is going. Usually in stealth games I love “scout the area, take a note of enemies and make an action plan”, I guess Skyrim stealth-archer playthrough was the best experience of the kind. Here I was mostly running at full speed into unknown without any idea on where I’m going or what I’m even doing :) Might make use of some polish to make it less action and more stealth.

(+1)

I took your comments to heart and I think its a better game for it! I made an update to it that increases the camera distance so you can get a better view of the map without giving too much away (as its a rather small map) and increased the guard turning speed and hearing detection. I also slowed the player down a bit so the run isn't so OP!