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(3 edits)

This is a very cool entry and could have been my favorite one in the jam if I was able to beat it and if it was fine-tuned a bit. Loved the atmosphere, the upgrade room system and how you have to manage the ship both at the console and by doing manual tasks inside it. Hope you will do a post-jam release, will definitely play it again then. Some problems and remarks:

-The biggest problem is that the dash ability seems to be broken. It's said that you can go through a specific kind of terrain and I'm pretty sure what it's meant to be but it just doesn't work. I was able to get to the current room upgrade from the very top of the map by dashing through the strong current and I don't think that is how it's supposed to be done. So yeah, can't beat the game because of that because getting PB requires using that too. Moreover, I think you're supposed to need the current room to get to PB but it's very easy to get through that current even without it, it should be made more difficult.

-The console can buggy, sometimes pressing pressing E does nothing when trying to use it.

-The enemies can push you through the doors that have to be opened with scandarts, resulting to a softlock.

-It should be clearer if your torpedoes are doing anything to the enemies, there's not much feedback to that. Their health also seems to be random and sometimes they will just stay on the map after dying, mostly they seem to disappear though.

-Sometimes the alarm might stay on even when there are no enemies nearby, loading the game fixes it.

-A question: what's the deal with the AN and FA rooms? They seem to be attached to enemies but they just fly off when I shoot at them or try to pick them up. After a while they respawn.

-The save system is not perfect as it doesn't close the doors if you've opened them before loading a save, nor does it respawn the AN and FA rooms if you've made them fly away. You have to exit back to the menu and come back to make those things happen. Might happen in other cases as well, for example, when picking up the rooms.

-No idea what the high pressure room does, the wave ability that comes with it doesn't seem to do anything.

This sounded like I've got a lot to complain about here but I still really enjoyed the game and wish to finish it!

Hi Lockstedt! Thanks so much for playing and for the kind words! The game definitely has some bugs that need to be ironed out that can unfortunately detract from the overall experience. The dash bug is new to me - could it be that you weren't fully charging the dash before releasing to break the terrain? This mechanic could have been explained better for sure, but this may have been the reason behind this issue. Not sure though. I also think the feedback on the torpedoes is a great idea. Overall, combat could be improved to have more feedback and clarity for when the player is successfully hitting and defeating enemies. The AN and FA rooms are intended to be bait and are part of an anglerfish enemy that lures you in with fake items before attacking, which is why they "fly away" when you interact with them. However, we definitely could have made this more clear, and especially with the game not being longer, it's hard for this understanding of the enemies to be built up like we envisioned. 

Thank you so much again for playing and for all of the feedback! Hopefully once we can get the game updated and get bugs fixed you'll come back to finish it :)

Ohh I missed the charge feature entirely, it was indeed the reason. Played to the point you get the ability again after my playthrough and the game certainly mentions it, I probably thought of that as a "cooldown" and pretty much ignored what it said. You should add a bar that shows the charge so that it's clearer.

With that I beat the game too, got the probe and killed the boss that was actually challenging as it seemed to expand infinitely and you had to escape it while shooting it and reload your torpedoes simultaneously. Not too impossible though, nice challenge. The probe had problems though, a couple of times it made the game lag horribly and had to quit. Quitting to the menu wasn't enough, because for some reason after loading the game the probe's FOV was broken and I couldn't reveal new areas with it. Activating the boss had another hitch since a couple of times it happened on its own when I got to the end of the passage, but after a few tries I had to destroy the probe to make it happen. One last problem I encountered was a crash on my second playthrough when I was fixing leak after getting the SC upgrade.

Good job on a very unique and fun game though, it was indeed me who couldn't figure out the dash!

So glad you were able to figure out the dash and finish the game! The charge visual is a great idea to make the dash mechanics clearer. The probe was also added very late into development, so the bugs are unfortunate but make sense. Still, thank you so much for returning to our game and so happy you were able to see it through! Thank you for all of the feedback!