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(+3)

So regarding the draw calls, is that really that much of a performance hit if every texture was just on its own? The game is 2D and there aren't that many assets to load in the first place, so I don't think having like what, 8-15 extra draw calls affects performance THAT much.

Also, I feel like Discord Rich Presence should be OFF by default? xd or at least prompt the user on first boot if they want it on or off (with it still off by default to prevent edge cases)

All in all, very nice update post, you've been improving at godot like crazy, nice work! Love the tiny doodles in the images xD

(+1)

So it really isn’t much performance hit at all. None of my testers with older computers ran into any issues.

However

others had reported issues with the game crashing frequently, and it may just be a godot and old computer thing