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This game is really original without a doubt. I enjoyed the atmosphere given by the graphics and music but too many times I felt lost because I didn't know what to do. I stopped at WATER level because of that. The first level is pretty well explained even if I didn't completely understand how I opened the portal, did I hav to touch all the flying poligons? In the earth level I liked a lot the antimatter thing but when I reached the top of the rotating building I felt frustrated because I didn't know where to go so I started moving randomly until I realized that the other poligon was inside the structure and not on top. Then again I didn't know how to open the portal so I moved randomly until something happend.

I mean, it's cool to make an enigmatic and atmospheric game but I need more hints to actually enjoy the experience because I felt lost after few time.

The synthwave music is nice but you have to develop your  musical ideas better, maybe expand them a little and also improve the timing of your music because I found the loops starting off beat and without properly resolving the phrases. You got taste and ideas but you have to improve your composition skills. Also I found the sound fx for the jump a bit out of place in the context of the game, it sounded more like a platformer jump then an adventure complex atmospheric game.

The models were really nice and I liked how you structured the levels, especially the EARTH level.

Nice and unique game for this jam!

Grazie for the feedback! 

You're the first one I hear to reach the WATER level and I'm glad someone made it that far with so little hints and clues. When you make a game, you know 100% about it, but I have to remember that new players start from 0% and some more hints would have been useful, for sure. I have to plan shorter games, or improve my workflow, because this one is still vague (and half-finished), despite a lot of polishing.

It's my first time composing music on a piano, I know it's not perfect, will improve on it as you said.