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(+1)

Really really cool game! Bit too difficult for me unfortunately, so I didn't play all the way through, but I really enjoyed the bit that I played.

I loved the movement! I can't complain about the simple act of moving around on the floor, acceleration and speed felt just right. Shooting the guns itself is satisfying, though the player feedback for actually hitting an enemy is a tad lackluster. The hurt animation seems inconsistent, and it's a little unclear if a bullet did damage or not. This was more of an issue with the ion gun than the shotgun(Since that usually just killed everything right away). I found enemies just a little too spongey as well, partly due to that lack of clarity. I would've also been more merciful on the player with how much health a pickup restores, and time limits on time trials felt far too tight. I'm a big fan of the kick! Killing enemies with a quick kick feels so great, and I loved the kick jump. Unfortunately wall kicking got kind of ruined by the wallrun. I also did get a little lost occasionally, since most rooms look kinda same-y, though this has been a universal problem across the jam, since decorating rooms properly takes a ton of time.

I liked the visuals, am a sucker for that PSX look. Sound design is great as well, I particularly liked the time trial theme, it's very catchy.

Amazing game, good job to the three devs!!
Here's the first half of my gameplay:

(+1)

Glad you liked the game despite the high difficulty! Watching your gameplay has made me realize the very first tutorial that teaches you how to kill enemies with the kick can be unintentionally skipped, so it’s no wonder you had a bit of a hard time at the very beginning using just the ion rifle. But I’m glad the kick still resonated with you!

I agree it can be easy to get lost, especially after acquiring the thrust kick. We tried giving each room some unique geometry, but we were running short on time and couldn’t do much more. I’ll make sure my next game features a simple map system, at the very least!