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(+1)

It's a very interesting game, and the AI videos were better than I expected. The story felt convoluted though. It mentioned a lot that did not seem to match up with gameplay, and the starting video was only loosely connected with the rest of the gameplay. It was also not apparent how the age and look age affected gameplay. There was talk of sliders from the narrator, but I could not figure out how to slide them. The visuals are also all over the place. The videos looked like one style, the environment looked like it came from an asset pack, and the characters and monsters had a completely different style. When working with AI, this is common, which is why it is important to put extra work into vetting the AI art and ensuring a cohesive style.

The combat is pretty difficult, but once you learn that you can just walk away from the enemy while spamming attacks, you can hit them while they do not hit you, making for an easy victory.

Despite all of this, I enjoyed the game. Good job!

(1 edit)

Thank you for your feedback. The game plan contains a lot but i have to skip a lot of the story due to the time this game developed in 4 days 2 days for generating the videos and 2 for game play.  The videos explain Progeria what it is, and the player has it. The Voice in the beginning of the game explains that you are in a dream and you have to fight. 

As for the age and slider, Look age increase on 2 second by 1 - actual age increase on 5 second by 1

There is a chest in each room containing a pill if you take it will make your (look age = actual age +5).

It Should have a boss fight too but I've skip it due time. 

note: There is an Extra Scene on the windows version for (Text to voice generation).