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(+1)

Yeah, I decided to not use engines like Unity or Godot that can export to HTML because I feel that these engines bring a lot of overhead with them. Even when exporting an empty scene with nothing happening, the resulting HTML files will still have a considerable file size.

I am not writing my own rendering engine from scratch though, I am using three.js, which covers a lot of the basics, which helps a lot. :-)

But, more complex features like level of detail functionality you still have to do yourself.