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(1 edit) (+1)

omg this part is brutal...


if you wanted to make a rage game, you've successfully done it xd. man is this game hard, but so addicting at the same time! the time mechanic is not only conceptually really fun to play around with, but the mechanic is also executed really nicely here! it acts as a double edge sword to the player where it can help players have more control during tight jumps but also slowing down can mess up with player tempo since the timings are gradually changing (this gets emphasized even further into the mix when muscle memory comes into play), its such a cool idea! though this game can be pretty unforgiving with its hitboxes, i had cases where i would land on top of a block with sideway spikes, but it would register as me hitting the sideways spikes thus leading into a death (which was a bit frustrating). i think giving a bit of leeway in terms of the player hurtbox should be fine and still retain the game difficulty! also small nitpick, i wish Space was the key to try again and not Enter, it makes it easier for players that only play using one hand to start the game again!

the art in this game also looks really nice! gives me a lot of Super Mario Bros. 3 vibes in terms of the colors used and the way it shades the sprites, well done! i really like the design for time boy and its easy for the player to keep track of them while platforming since they are white against a darker colored background! also the music and how it slows down both works functionally well and is cool to listen to since the loop is so simple yet catchy!

overall, i had so much fun with this, took an hour to beat but we eventually got there (the peak is at around 210-220m if anyone is curious)! would love to see a game like this get expanded upon! ggs, great work!


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omg wait a minute... i only just saw the link to the version with better collision boxes now... i should have just played that one LMAO

also agree with the comments about the checkpoints. as a standalone game, i personally think its fine to not have checkpoints if thats the experience you're going for, but for a game jam submission it would be nice for players to see everything that the game has to offer!

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Thank you for playing and feedback! And congrats on making it to the end! I'm relatively new to game dev so this was definitely a good learning experience with game balance lol.