omg this part is brutal...
if you wanted to make a rage game, you've successfully done it xd. man is this game hard, but so addicting at the same time! the time mechanic is not only conceptually really fun to play around with, but the mechanic is also executed really nicely here! it acts as a double edge sword to the player where it can help players have more control during tight jumps but also slowing down can mess up with player tempo since the timings are gradually changing (this gets emphasized even further into the mix when muscle memory comes into play), its such a cool idea! though this game can be pretty unforgiving with its hitboxes, i had cases where i would land on top of a block with sideway spikes, but it would register as me hitting the sideways spikes thus leading into a death (which was a bit frustrating). i think giving a bit of leeway in terms of the player hurtbox should be fine and still retain the game difficulty! also small nitpick, i wish Space was the key to try again and not Enter, it makes it easier for players that only play using one hand to start the game again!
the art in this game also looks really nice! gives me a lot of Super Mario Bros. 3 vibes in terms of the colors used and the way it shades the sprites, well done! i really like the design for time boy and its easy for the player to keep track of them while platforming since they are white against a darker colored background! also the music and how it slows down both works functionally well and is cool to listen to since the loop is so simple yet catchy!
overall, i had so much fun with this, took an hour to beat but we eventually got there (the peak is at around 210-220m if anyone is curious)! would love to see a game like this get expanded upon! ggs, great work!