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Hey! Thanks for the great feedback, this game was so rushed after wanting to get it within 3 hours that honestly I just wrote it off mentally as a joke or just 'bad', so thanks again for taking the time to outline its many flaws and give me something to take away from it! 

I agree with your points, most of them definitely being a time management issue where I was unable to include the art and variety in levels I wanted (Originally planning for 2+ bouncers and colours in a single level). I intended for the first level to be a 'show not tell' tutorial where you couldn't fail, giving you a chance to figure out how to move the bouncer and what that results in, but it seems that didn't translate as well as I hoped.