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Super cool concept and really solid execution! It's impressive how you managed to get all the physics working without feeling janky at all (I had ~60 fps the whole time, which probably helped). I would have loved to see more of the object blending incorporated into the gameplay somehow, though I'm sure you had plenty of ideas that you didn't have time to implement.

thanks! I spent so much time tweaking those physics lol. and yeah, I wanted to do more gameplay mechanics, but I ran out of time like you guessed.