Thanks for the feedback! I've been thinking about how to balance Edmond's AI, and one thing I'm now considering is having him act like a normal seeker at first, but then start cheating later on. Changes to the crystal can also help too - I'm thinking of making it not use up your turn anymore.
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You're welcome! :D
Your proposal for the Edmond AI sounds like a nice compromise!
In regards to the crystal, I do slightly favor using the crystal taking up a turn, as a risk-reward aspect of always checking before going vs. going through the mansion blind and scout sparingly :)
However you might decide, I'm happy to give the game another go :D