A nice alternative to the backrooms style games have been using lately. The atmosphere is great and the sound quality is also great. You updated the game while I was recording, so I assume it's still being worked on. The pursuer was creepy at first but it wears off the creep factor fairly quick. The glass shattering noise can be startling and he still got me if I was rounding a corner or about to go down some stairs and he was coming up. My biggest things are that locating the departure board can take a while as it only spawns in one room type with that room type seemingly being less common when it comes to that objective, but I don't know if that's really the case or I was just getting unlucky. The other is that it's really easy to escape the pursuer provided you don't hide in a locker (in which case he may never leave the area) or you run into a dead end. Hopefully we continue to see development on this game just to see your ideas finalized in general!
Thanks for your review, your feedback has been noted down - I will certainly look into that crouch function. I like the way you took time to look at all the screens, the graffiti and adverts and tested out the lockers. You review was very thorough and professional - very much appreciated. Will reconsider the pursuit music. The game was developed in the Unreal Engine 5.
My main aim now is to keep it challenging but remove the frustration. Keep an eye on the dev logs for more updates.