Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for playing! The team had a blast making this.

Definitely agree that some of the metrics are off. I didn't have time in pre-production on top of my other priorities to write out official level metrics, so a lot of these were done in a shoot-from-the-hip, personal feel style which didn't always work.

So that I have data to help in my improvements on the polish build, which rooms were you having trouble solutioning?

We were stuck in this room for a long time before we realized we had to throw the bucket down and jump on top of it. We actually had to come back and retry the game later, because we were stuck in this room for too long.


This one we eventually figured out, but it was a little hard to tell that you had to shoot a projectile up to break that door.

Playing through the game again, I think these are the only two outliers. Everything else was designed well enough so that you could discover how to proceed just by experimenting.