Ideas about the Act system:
Ok so I think i have a better idea of how i want the ACT system. So... Every NPC has a basic question you can ask them. Like "Where am I?", "Who are you?", "What are you doing?", etc. But then there's key words. Which I have explained before, are words you can learn through talking to NPC's or through secrets (Again like FF2).
Here's an explanation of how it works.
You pick ACT. Then you pick whether you want to ask questions or answer/tell (might just change it to "Tell"). Then you get to choose main words or key words. After that, you get a list of words to pick and then when you pick one word, it leads to specific sentences you can choose to say with that word within it (I hope this isn't confusing). Like if one of the keywords was "Apple" you can pick apple, then proceed to pick a variety of things you want to say about apple, like "where is apple?", "Why do you have an apple?", "Do you know what an apple is?"
Of course, this is really weird and I wouldn't use something as basic as "Apple", but I'm sure you get the point. If you want an example of how this would pacify someone, then lets say you met an important NPC with a name, and then that name got added as a key word. Now if you encountered another NPC that knows that name and if you used ACT to select that key word, they might be interested in knowing more about you.
Here's a little visual example of how it would work in RPG Makers conditional branch.
(I hope this doesn't confuse you lol)
EDIT: I hope this system can make NPC's more interesting rather than every other RPG. If there's any questions you have about the ACT system, then by all means let me know.