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welcome back, thanks for your new AI impresssions

just after a  short 14day ingame session my thoughts so far:

+improvements for graphics and resolution to last project

+intuitive menue, or more like graphical assisting  navigation.

-story dialogue are not "interesting enougth" to read for, unlike your other games, the character bios on the other hand were even more interesting read. 

like hell fap against C02? count me in for reality but as a heads topic for me it feels quite too much fictional / plumb / far fetched, however you like to call it.

-gameplay and progression seems too quick and easy, just have any class session, visti "new" area, have personal session with upgradable person, repeat... no actual upgades or unlooks available this time, only numbers to progress.

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Thanks for your review, it helps a lot. Most of the issues I have with this games are caused by the number of Charas. Because 12 is too much, I was scared to make the game too grindy. In the beginning, levels go up quickly but it’s slower after. With less Charas, I would have made them more different from each other. In this game they all behave pretty much the same with a few exceptions like the two virgins. Glad you liked the character descriptions, those were written by chatgpt. I plan to use this tool more in the future. I chose to talk about co2 because it gives the game an identity. I think it was an interesting choice.

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to be honest, chara mansion was faboulus, in amount of chars, but i still hope for 4 more chars or dual char events.

chara-mansion was an inprovement of chara cardmaster with a good mix of everything so far.

and ectocam had the best "narrative story" so far.

i'll keep following your projekts and try to give feedback. even as i really dont like ai generted content. but by what i saw so far, its just good enougth for me, as i know from another post by you, you somehow edit the ai results. whichs still gives them a personal touch, and on my opinion this is currently a crucial required for all ai content.