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(1 edit)

This was a charming little experience! Good classic 'Zelda' vibes, with a charming cast, and and some neat little dungeons.

The ice dungeon (Icra?) was an absolute highlight particularly the second half. I also really liked that you had to go through each of the dungeons in sequences instead of fully completing one. The Green Maze was another favorite moment with how you executed it.

The spike in difficulty at the end caught me off guard with the ledge-turret sequence, and the final boss - though the latter was more because of how many times I saw the cutscene. Since I died. A lot. But I'm really glad I powered through and ended it!

The cutscenes were great otherwise, and I love how good the pixel art is. There were some rather evocative splash panels, and I loved the design of the characters. 

Edit: The music was pretty good too, with the main theme's melancholy, and the triumphant notes of the track that played during the cutscene before phase 2 of the Owl King.

Hi there! Thank you so much for playing my game and giving me some feedback! I agree with you when it comes to the game pacing and difficulty spike. It is my first game and I am in the learning process of game design in general. Your comments really help!