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CustardCosmos

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A member registered Nov 13, 2016 · View creator page →

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This was a charming little experience! Good classic 'Zelda' vibes, with a charming cast, and and some neat little dungeons.

The ice dungeon (Icra?) was an absolute highlight particularly the second half. I also really liked that you had to go through each of the dungeons in sequences instead of fully completing one. The Green Maze was another favorite moment with how you executed it.

The spike in difficulty at the end caught me off guard with the ledge-turret sequence, and the final boss - though the latter was more because of how many times I saw the cutscene. Since I died. A lot. But I'm really glad I powered through and ended it!

The cutscenes were great otherwise, and I love how good the pixel art is. There were some rather evocative splash panels, and I loved the design of the characters. 

Edit: The music was pretty good too, with the main theme's melancholy, and the triumphant notes of the track that played during the cutscene before phase 2 of the Owl King.

I played this with a friend recently and it was a great time! Simple, straightforward, and we got a good deal of dramatic moments out of it. That said though, I do have a few questions regarding the game: 

- Most techniques read like they can only be used once, but some others read a little like that could be used more than once? Are techniques single use only? For example Fortune's Reversal and Southpaw seem like they could be more than single use. 

- 1's are low and 6's are high - is that meant to be read exactly as 1 is the lowest and 6 is the highest and that the value of dice increases in ascending order? 

Thank you for making this. I'm looking forward to playing more of it!