Hi! I'm excited to implement this tool into the current project I'm working on. However, I'm having a bit of trouble.
I've input the correct file path to the folder with my sliced sprite sheets in it and I am receiving the following error:
I'm pretty much trying to achieve what you showcase in the Paper Doll example video. My animations/animation controller for my base sprite renderer are working correctly. I noticed that when I try to input a texture 'sprite' into that slot of the Paper Doll component that I can only put the unsliced version in the slot? See below that a folder-looking file is what's placed there because it won't allow me to place a single image.
Could this be an issue with the file type? My sprites and spritesheets are all PNGs. Here's a screenshot of my the sprite folder I'm directing to for the base:
Is it a problem that my spritesheets are split up? Should they be on one sheet for this to work?
I hope you're able to help me out! Thanks so much for any advice you can provide.
Update:
I did add the Forward Slash to the file path and that did not fix it. I think it has to do with the fact the Replacement Texture slot is only accepting the full spritesheet rather than one of the sliced sprites...When I slice the spritesheets in Unity they turn into 'Sprites' rather than 'Texture2Ds' and maybe that explains why I can't seem to add the sliced images into the Replacement Texture location I think? Unless this is not even the issue and it has to do with my sprites being on multiple spritesheets rather than one.
Apologies for such a long comment - just want to give as much info as possible. Thanks!