I’m glad that you find my feedback valuable! And all that better that it’s helping to encourage you, too. It’s plain to see that a lot of time and effort went into the rules here, and as a fledgling/aspirant game designer myself, I wanted to do my part.
I think the new layout works great. De-emphasizing the Part type and cost shouldn’t be a problem, because the page setup follows a standardized Helmet : Core : Maneuver : Option : Arm : Arm scheme, so players can already intuit the type of Part by its position on the page, and have a place to sanity check without it taking up too much space. And the costs are already mostly standardized as discussed.
The main thing that stands out to me is those Parts whose Basic ATKs and Stratagems are mismatched. I don’t think the mismatch itself is a problem. The big ones are the Banshee’s two weapons and the Beast Tamer’s Guided Spear. If those mismatches aren’t in error, then they paint a picture of, “Attacking with the weapon requires X stat, but unlocking their full potential requires Y stat.” This is particularly fitting for the Guided Spear, since MOB/DUR lines up with physically manipulating the spear, while COM/TOR represents the guidance tech.
I would want those kinds of mismatches to be made clear on the Part sheet of a MEC, so I’m not “surprised” when I scroll to the Stratagem sheet. On that note, I would appreciate a “Source” field on the Stratagem sheet so I don’t need scroll back and forth checking what Stratagems come from which part. I did a lot of that while verifying the data entries, lol.
But yeah, going back to a previous reply, I think that if Focuses and other keywords are to be used, they need to be called out somewhere in the text. I got partway through the starter frames before I decided, “Yeah, no, this ambiguity is going to trip people up” and made a glossary.
I do have some more feedback to share that I might collect in a separate post, though part of me might want to wait until v0.14 since I expect some of the changes might already be addressed in some form. Either way, the sheet is mostly feature-complete now; I don’t intend to pre-populate the Stratagems sheet because a) The Horrors of Data Entry 2: Electric Boogaloo and b) players are only going to have a handful of Stratagems available in practice, so they’d either need to hide or delete a lot of “irrelevant” rows for their specific builds. At least with the Parts sheet, players only need to look at it as long as it takes them to adjust their equipped Parts.
Until next time, signing off. Keep up the good work!
EDIT: Ah, I did have one quibble that I wanted to put out there. I think having “Stat Boost” as a keyword has some unnecessary overlap with the Boosting mechanic. I think something like “Stat Tuning” or something would improve clarity. I also notice that some specific Parts have Stat Boosts that are in-line while others are separated into their own lines. The Necromancer’s Death Scythe actually has both:
[Stat Boost] : +1 FIN : +1 COM
[Stat Boost] : +5 Max Shields
[Stat Boost] : +1 Soak
Instead of, for example:
[Stat Boost] : +1 FIN : +1 COM : +5 Max Shields : +1 Soak
Though the latter would be subject to word wrap, of course. I guess that’s two quibbles, lol.