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(+1)

The prologue felt nicer as a first level.

I used a cheap third party xbox controller and i had to use the dpad to move instead of left stick. Tutorial button label’s weren’t showing up, just “_”.

^This is probably just from early development and also maybe from me using a cheap old controller.

I liked the boss, I am a little disappointed my machine gun wasn’t effective for dealing damage.  Ended up just spamming counter on his face like a psycho.

I do like the bullet mode movement. It’s hard to get used to at first. 

After getting used to it I think it’s a good system, It’s fun building up momentum, and it feels really good timing your bounces to keep that momentum going. 

My gut feeling is that simpler is better, I do think there’s a lot going on in this game's movement mechanics: I have to constantly think about aiming my gun behind me while still moving forward. So I have to constantly be controlling 2 axis at once while im in bullet mode. Perhaps simplifying this: maybe when in bullet mode my momentum is determined solely from my gun, rather than a mixture of both.

Overall I enjoyed the other levels that I tried this time more than the first vertical one. I did have fun.

Thanks, I'm glad you liked it more this time.

I fucked up big time with the controller, I hope you didn't play with it all the way through with it because the kick doesn't even work properly as I forgot to rebind stuff. After some testing I decided to change movement to the left stick (at least until I find a better way for up/down input effects).

I need to be careful with bullet mode (and other recoil movements), as it can make the controls feel unresponsive in a jarring way when it activates by accident. There's a lot of leeway with preserving momentum and you can simply aim down for some time, but I think the practice level misrepresents it a bit - optimally you enter and exit out of it quickly to mix up with other moves giving you time to think and rest.