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Very thoughtful world building and story, I like how you onboard the player to the potion-selection aspect very quickly with two customers (so we immediately make use of the list!), with different paths to explore re: foraging, delivery, and market-shopping before ending chapter one. It's a solid beginning for a text-only game (with immersive foresty ambient music) or a prototype for a future visual novel / open-world setting, though if it's meant to be Twine-only, I wonder how UI changes (even the background color, font, or buttons) could enhance the coziness! The key visual is adorable and drew me in from the start!