Very thoughtful world building and story, I like how you onboard the player to the potion-selection aspect very quickly with two customers (so we immediately make use of the list!), with different paths to explore re: foraging, delivery, and market-shopping before ending chapter one. It's a solid beginning for a text-only game (with immersive foresty ambient music) or a prototype for a future visual novel / open-world setting, though if it's meant to be Twine-only, I wonder how UI changes (even the background color, font, or buttons) could enhance the coziness! The key visual is adorable and drew me in from the start!
Fun experience, I can tell a lot of thought and work went into the writing. This had a lot of personality - the one image at the beginning helped set the scene. I was wishing that there were similar visuals throughout, in a visual novel style - that would make this a super memorable experience. The ambience and subtle music was also quite immersive in the absence of visuals. Nice, unique entry with strong cozy narrative focus!
Nice game! I have to say that is a lot of story - almost dropped out around the middle because I found the black background very eye-straining. Changed it to {background-color: #323232; color: #EEE;} and that was much better (less white and black = more accessible). Would have loved to see some art added in the game (although of course I can understand it missing - I am not an artist either :D). Would have liked a bit more interactivity, but even without it, and especially due to the addition of dynamic sound effects, it does feel very gamey - I enjoyed it.
I have a special place in my heart for Twine games because they're a blank slate; the opportunities are endless with them! this game is so imaginative, the music is lovely, and the narrative is branching, dynamic, and interesting. I love the way you approached "unlocking" memories to unveil more of the story.
Comments
Very thoughtful world building and story, I like how you onboard the player to the potion-selection aspect very quickly with two customers (so we immediately make use of the list!), with different paths to explore re: foraging, delivery, and market-shopping before ending chapter one. It's a solid beginning for a text-only game (with immersive foresty ambient music) or a prototype for a future visual novel / open-world setting, though if it's meant to be Twine-only, I wonder how UI changes (even the background color, font, or buttons) could enhance the coziness! The key visual is adorable and drew me in from the start!
Fun experience, I can tell a lot of thought and work went into the writing. This had a lot of personality - the one image at the beginning helped set the scene. I was wishing that there were similar visuals throughout, in a visual novel style - that would make this a super memorable experience. The ambience and subtle music was also quite immersive in the absence of visuals. Nice, unique entry with strong cozy narrative focus!
Nice game! I have to say that is a lot of story - almost dropped out around the middle because I found the black background very eye-straining. Changed it to {background-color: #323232; color: #EEE;} and that was much better (less white and black = more accessible). Would have loved to see some art added in the game (although of course I can understand it missing - I am not an artist either :D). Would have liked a bit more interactivity, but even without it, and especially due to the addition of dynamic sound effects, it does feel very gamey - I enjoyed it.
Thanks for the feedback! We will keep these suggestions, especially the background color, in mind for future jams :)
Very cool text based game!
I have a special place in my heart for Twine games because they're a blank slate; the opportunities are endless with them! this game is so imaginative, the music is lovely, and the narrative is branching, dynamic, and interesting. I love the way you approached "unlocking" memories to unveil more of the story.
Great work.
Fantastic writing!