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Hi Richterwilker, I've just started playing this as my boyfriend and I are looking into the Compilation of FFVII content. I can't begin to express how grateful I am to you for having made this.

That being said, I wanted to offer my services; I've noticed that even after the proofreading, there are quite a few typos left (Like the shop menu saying "itens" instead of "items," for example, or the inconsistent way Shinra/Shin-Ra/Shin-RA is spelled).

Would you be willing to collaborate so I could fix the remaining typos, etc.? I've done work on similar projects in the past. You can look me up as FlamePurge on ROM hacking dot net.

Let me know what you think. Thanks!

(+1)

Hi. Thanks for the kind words. 

About the game, i agree. It certainly needs a little more polish here and there. If i had the time, i would probably rework the whole battle system and retouch the pixel art more carefully.

I'm grateful for the offer, but i don't know if i myself can be of much help in a collaboration, as i am busy at the moment, doing online courses, a full-time job and other stuff from real life.

If you want to go forward and do it, i think the best i could help would be input on how some of the stuff was made, or specifics parts where you may want an explanation of why something was worded a certain way. Nonetheless, i appreciate your interest.

My idea was that I would just edit the text files for typos and such. The thing is, I don't know how to do that with the completed game. I don't see a way to edit them easily.

The game can be opened in "edit" mode by using Rpg tsukuru 2003 (or Rpg maker 2003). 

Text is stored within events (that are either a sprite or pink squares on the map), and these can be edited easily. The thing is: This is legit a massive amount of text, That would take quite a while to be finished. And there is a catch: Some events are repeated in certain maps. Like, sometimes the player can walk up, left or right, so the same event to trigger dialogue may be repeated 3 times. Probably just editing one event and copy-pasting it in place where the other two are could work. 

I imagine that the most practical process for finding and fixing typos would be like:

- playing the game until a typo is found > going back to the editor and finding the map where the event with that specific text is > fixing it and play-testing to see if nothing is broken. 

Seems simple enough, but i have to emphasize that it is a time consuming task. For being a cell-phone game, this has so much more text that one would expect.