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(1 edit)

>native binary requires glibc 2.38

>webgl version shits the bed when creating a texture that exceeds the max texture size of my gpu.

It's jover

Smaller texture limit is cause firefox is using my iGPU and idk how force it to use the dGPU. Also tried chrome for the web version and its just a white screen after loading the game, https://hardwaretester.com/gpu says the max texture size is 16Kx16K on chrome so it's not that.

Heyo, thanks for trying, you running into all the bad cases I guess. Problem with Chrome (on Linux) is that it reports supporting WebGPU, so the application does not fall back to WebGL. But actually this supposed WebGPU "impl" cannot do anything so we end up with a white screen.

Smaller texture limit is cause firefox is using my iGPU and idk how force it to use the dGPU. 

It would probably run like crap on the dGPU anyhow (needs >2GB VRAM), but anyhow what’s that size limit?

You could try playing https://filmstars.itch.io/sdlcoven in Chrome. I wish I could static-link libc, but there seem to be dozens of issues in the way :/

My dGPU has 6GB of vram, the texture limit on the iGPU on firefox is 8192x8192. 

Tried the new build and the hcv binary works, the one named launch_hovercoven still requires 2.38 though, not sure what the difference is because hcv launched the game just fine.

Pretty cool, never been much of a strategy game guy but that was fun.

I noticed the mouse cursor isn't confined to the window, this makes it annoying to move the camera on a multi-monitor setup

Oh yes, I forgot to change the other binary. Good to know that this build approach works, though. Thank you for trying it out.

I noticed the mouse cursor isn't confined to the window, this makes it annoying to move the camera on a multi-monitor setup

Good point, I’m adding an option for that.

(+1)

I think I managed to build a version that requires only glibc 2.27.  Please give it a shot!