Heyo, thanks for trying, you running into all the bad cases I guess. Problem with Chrome (on Linux) is that it reports supporting WebGPU, so the application does not fall back to WebGL. But actually this supposed WebGPU "impl" cannot do anything so we end up with a white screen.
Smaller texture limit is cause firefox is using my iGPU and idk how force it to use the dGPU.
It would probably run like crap on the dGPU anyhow (needs >2GB VRAM), but anyhow what’s that size limit?
You could try playing https://filmstars.itch.io/sdlcoven in Chrome. I wish I could static-link libc, but there seem to be dozens of issues in the way :/