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(+1)

after finishing the game, I got sent to the main menu that was hilariously skipped at first because some debug flag was left on. so I ended up playing again, and I got to see the intro! things make more sense now, but it also worked pretty well without any explanations.

I noticed a weird thing with the resolution — there’s no scaling, so bigger window means longer view distance. (to fix this in Godot, try Project Settings -> Window -> Stretch Mode: Viewport.) I opted to play in the original resolution (720p window) to get what I assume to be “the intended experience”.

the car steering was a bit weird — maybe it’s intentional, because it played really well, it just seemed slippery or something. and the steering while reversing is … reversed. also, I could drive around in the last cutscene before parking, that seemed unintentional.

so, after playing the game twice, I have two conflicting thoughts about it: 1) it was a nice drive through moody woods, and 2) what objects in the mirror?? I drifted past one guy, but that’s it. I was really expecting more stuff to chase me, forcing me to keep a high speed in uncomfortable situations. I went pedal-to-the-metal constantly because it was fun, but it seemed like I could have just taken it slow and steady if I wanted to.

Thanks for playing!

All of the things you highlight are known points for me...I simply ran out of time to place enemies. By this point I've continued working on it in the background, and I've been placing more as I intended. The tip about the stretch mode is excellent, thank you! I've been using the same 1080p monitor the whole time so it never occurred to me that this was a possible issue. That said, the 720p window size was what I used for the whole jam, so that's probably the "best" form. And lastly, hanks for the driving feedback, I'll be tweaking that going forward, but suffice to say it's the best I could do before the end of the jam.