after finishing the game, I got sent to the main menu that was hilariously skipped at first because some debug flag was left on. so I ended up playing again, and I got to see the intro! things make more sense now, but it also worked pretty well without any explanations.
I noticed a weird thing with the resolution — there’s no scaling, so bigger window means longer view distance. (to fix this in Godot, try Project Settings -> Window -> Stretch Mode: Viewport.) I opted to play in the original resolution (720p window) to get what I assume to be “the intended experience”.
the car steering was a bit weird — maybe it’s intentional, because it played really well, it just seemed slippery or something. and the steering while reversing is … reversed. also, I could drive around in the last cutscene before parking, that seemed unintentional.
so, after playing the game twice, I have two conflicting thoughts about it: 1) it was a nice drive through moody woods, and 2) what objects in the mirror?? I drifted past one guy, but that’s it. I was really expecting more stuff to chase me, forcing me to keep a high speed in uncomfortable situations. I went pedal-to-the-metal constantly because it was fun, but it seemed like I could have just taken it slow and steady if I wanted to.