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This is one of those hidden gems that no one seems to talk about... Sadly! 


I stumbled across this a few week ago on wargame vault and had a blast reading and playing it.

 I use cardboard terrain from "core system", glued a magnet on the base of my minis (which is what i anyways do cause of the way i paint minis) and used slightly bigger magnets on the other side of the walls when the agents would walk up walls and ceilings. Works like a charm.

While it is easy enough to homebrew rules for solo agents vs. agents an official expansion would be nice.  Agent vs "The Madness" is already in there and is great fun! So atmospheric that they get stronger when they feast on an agent <3


Don't like the agent theme? No problem! Put the setting somewhere else... Like Nightmare on Elm-Street 3!


My suggestion for agents is the "Future Wars"-Series from Mark Copplestone. Not only has it a group of 5 "Men in Black", it also has other cool stuff that fits perfectly into a madmans head. 


Looks like next month will be a "buy from groovy dad-month" cause the other stuff also looks very interesting. 


Such a smart move on the miniature-agnostic-front! Simply no restriction on anything cause a twisted mind can have the weirdest dreams. Marvelous! 


Anyone still unsure if this is worth 1+ dollar:

BUY IT! It is so unique! Could have easily been another Osprey Wargames release for 20 bucks (and still be a steal!) 


Thanks for this great ruleset! 

I'm thrilled that you enjoyed the game! This is one I've been meaning to get back to for a while now to create solo agent vs. agent rules and some scenarios. I've also toyed around with developing a role-playing game based on the setting.

I really appreciate all the positive comments! If you have any photos of a game in progress, please share!

(3 edits)

I am not a game-designer but i guess making solo-agent vs. agent rules could be a tricky task... The AI has to be simple but complex enough to allow for all the cool stuff you can do. 


Maybe 100-150 build points to limit the model-count per team to something like 3?


Randomize who activates with a d2 (two model team) or d3 (three model team). 


Randomize if the agent acts passive (d6=1-3) or aggressive (d6=4-6).

Passive = agent runs to the next available cover/token using defensive powers (block, cloak, heal, manifest, stabilize etc.) 

Aggressive = agent runs to the next enemy (if not inside effective range of his weapon) and shoots (if weapon is in effective range), otherwise use offensive powers (empower, manipulate, push, throw etc.)


Another idea is to keep the activation-randomizer and the aggressiv/passive randomizer (for movement) but add another randomizer to see if the agent shoots (d6=1-3) or uses powers (d6=4-6) and if the latter is the case roll a d6 to see which power is used... luckily there are six standart powers ;) 

As i like rolling dice the second option is the one i prefer but that's just me. 


Making a pen and paper rpg with the mechanics of this game sounds... great AND frightening. 


But if you can find enough crazy people to play a session it would be a crazy-good experience for sure! 


Picture a team of agents diving into a feverdream, materializing stuff from there pure imagination, turning everything the gamemaster presents them upside down and crushing it! Man... I giggle like a maniac just from writing this! xD